Yacoby's Morrowind
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If the last news item looks like it was writen years ago, don't worry, I am still arround. Just being lazy

05 Oct
I have fixed all the mod links that were broken.

04 Oct
I have started work on a long term project, attempting to lean how to program in C++ taking performance into account. It is one of those finished in two years if I even bother to finish it sort of projects, but I will be sure to post screenies along the way.

26 Sept
Sorry about the time that the site was offline. The Silgrad server was going through an upgrade.
On the plus side, my site is a lot faster now...

29 Aug
Two new mods:
Close Inspection: Hoever your mouse over a object to zoom in on it
Pluginless Better Bodies: Makes better bodies not require an esp

28 Aug
Couple of new programs and mods:
GMST Viewer: Shows you the active gmsts in your current game.
Time Display: Displays the current in game time on the screen
Rage Indicator: Addon for Combat Enhanced, displays your current rage level with a bar

Due to spam, the guest book has been removed. I am... tempted to write my own version, that should hopefully be less spamable. The only problem is finding the time.

04 May
Added a mod that will turn the crosshair red when you are looking at an item this is owned by someone. It is available here
Also added is a mod that will ReEquip all items that you were wearing before you became a Werewolf, when you change back to a human. Werewolf ReEquip

Last is a program that converts MGEs distant land meshes into NIFs (Morrowinds meshes). This is mainly intended as a modders recourse. It can be found here

I also wrote a vampire modlist for Oblivion

26 April
Long time no update. The bad news is I have stopped work on Werewolf Infection, it just wasn't going anywhere The good news is that rumilmirion has agreed to do some work on it. You can see his WIP thread over on the Official ES forums.
Mentioning the ES forums brings me to my next point. Some idiot decided that the forums needed a rule that every outgoing link to a site that contained anything objectionable had to go through a disclaimer page. This was just to much, so I wrote a Firefox plugin to remove the disclaimers
It can be downloaded here
On that page, you will notice several other plugins for FireFox, the good ones are:
ES Script Indenter - Indents scripts on the ES forums
ES Syntax Highlighter - Adds syntax highlighting to the ES forums

There are a few other good things I have done for FireFox, including some ES related search plugins, which can be downloaded here
These make it easy to search sites like PES and Elric M from your browser.


I have also been doing alot of playing arround with PHP and come up with a couple of things:

ES Forum Archive - This is an archive of certain threads from the offical forums. it is very easy to backup threads, as it is all automated. I just have to add the URL.

ES Upload - A tempory file upload site.

07 Dec
Proberbly about time I wrote an update
The problem I am encountering with Werewolf infection is that when I try and make some changes to the esp file, it crashes whenever I change to first person mod. I have no idea why this problem occures, and how to stop it happening, so at present it is trial and error, which is proveing very hard. So I haven't been doing very much on it for ages. However, I will try and get it atleast to version 0.1 by the end of December.

I have released a fast travel mod, which you can download here

11 Nov
Some graphical bits of the site don't work quite as they should in IE6. I hate buggy MS products. According to MS, it's CSS rendering conforms to the W3 specifications. Yeah right.

10 Nov
Slight re-design of the site, it should now load faster, and IMHO looks slightly better, you also don't have to scroll down as much if you are looking for a mod on the sidebar. You may have to clear your cache to be able to see the update.

03 Sep
I haven't done as much on Werewolf infection as I had hoped this holiday, but I did manage to squash a load of bugs.

I still have to add in full compatibility with VE, although I have managed to make some things work better.

What seems to be left is all the small anoying little bits.

21 July
I changed some of the way the site worked, and managed to screw it up, but it should be working fine now. Due to this reason, I haven't made a page for it yet, but I have writen Pursuit Enhanced, which allows NPCs to follow you through doors. You can download it here

I think I have removed all of the major bugs out of werewolf infection, but I don't like the way part of it works, so I am going to re-write that when I get back from holiday next week.

09 July
I am at present trying to iron out all the bugs/CTDs that are occuring in Werewolf Infection. And then maybe I do a beta relese...

Things I have yet to write in are:
Chance that the werewolf won't be able to cope with the change (So attack anything when in wolf form)
Leveling
Full compatibility with Vampire Embrace

05 July
I have writen in most of the feeding scripts, and the MWSE companion share scripts

01 July
Werewolf Infection:

I have so far writen in:
Following/Stay Stuff
Companion Share (I may redo this to use a better methord)
Half of the infection scripts
Scripts that allow you to talk to werewolves while they are in werewolf form
Compatibility with Were-betterer
Change scripts

Stuff I am planning to write in:
Leveling*
Better Companion Share
Chance that the werewolf won't be able to cope with the change (So attack anything when in wolf form)
Full compatibility with Vampire Embrace
Feed (and heal yourself) on any dead NPC
NPC Strategys*

*Works exactly the same as VE, so will be totaly compatible with VE

If anyone has any more ideas, PM me on the offical forum, (Username: Yacoby)

June 16
I am going on holiday for two weeks starting tomorow, so no more updates for abit.
There is, however, something I made a few weeks ago, that I have uploaded. MWEdit Backup Remover. Not much use to anyone who doesn't use MWEdit though ;)

June 13
Werewolf Infection is now in a workable state, so some screenshots are in order I think:

Scouting around seyda neen
My Pack
Me and my pack
Survaying the devistation
Cleaning out the census and exsise office *Mmmm, Fresh Meat*

I am also trying to work on a way to get NPCs that are fighting you to follow you through load doors.

June 12
I am playing arround with the sites colour scheme, becasue I found I didn't like looking at red for a long time. Sorry for any inconveniance caused

June 11
I have written a load of info on load order, not finished yet, but getting there

Werewolf Infection is also going well, writing in compatibilitys is giving me a headache though

June 09
Much to my surprise, I seem to be working on Werewolf Infection (Werewolf Embrace). I plan to relese a Beta at some point, and then work on compatibilty for:
Werewolf Realism/Were Betterer
Werewolf Evolution
Vampire Werewolf
Vampire Embrace

As these are all mods I use when playing a werewolf. *Grins at the thought of a hord of Vampire Werewolfs*

The one thing that could be veiwed as a downside is that it will require Morrowind Script Extender. Why am I using it? It allows me to get round some of the... lack of functions in the Default Morrowind scripting language. Plus, I can do more fun things :)

May 23
Add a mod I dug up that I made ages ago when I was RPing an assasin. Hide Corpse

May 22
Fixed and reuploaded Meteor mod (Who'd of though veiw distance would have an effect on scripting)

May 20
Found a critical error in the Meteor Mod

May 19
Added a Meteor spell mod

May 06
Added the beta of the Werewolf Companion mod, and updated Swimming Realsim to 1.1